Deathmatching means killing another player without any roleplay reason or any roleplay at all. Here are the criteria the admin team will be using to determine if a situation is deathmatching or not: 1.) There has to be a roleplay reason - A legitimate roleplay reason has to exist for what is about to follow. - Small/petty reasons will not be tolerated. Somebody kicked your car? figure out a way to get back at them without instantly resulting to murder. 2.) A roleplay interaction (/me, /rp) has been done - Roleplay has to be initiated by both of the parties involved via IC means (talking, /me, /rp, etc.) - Running up and killing someone with a simple /me who wronged you earlier is not good enough, roleplay must be engaged by both parties. There should never be a situation where a player is confused as to why they were just killed. 3.) "The time for talking is over" - Once the situation reaches a point where the actions of the parties involved would not change anything (guns have been drawn, punches have been thrown, etc.), the need for roleplay is over. If you have passed "the time for talking" stage and are engaged in a gunfight, but then the parties separate and a fair amount of time has passed (10 or 15 min), the roleplay/gunfight is deemed over. If you happen to encounter that party again, you will need to go through the three stages again.