Deathmatching (DM)

Discussion in 'IC Rules' started by Kevin, Sep 6, 2016.

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  1. Deathmatching means killing another player without any roleplay reason or any roleplay at all.

    Here are the criteria the admin team will be using to determine if a situation is deathmatching or not:

    1.) There has to be a roleplay reason
    - A legitimate roleplay reason has to exist for what is about to follow.

    2.) A roleplay interaction (/me, /rp) has been done
    - Roleplay has to be initiated by one of the parties involved through via IC means (talking, /me, /rp, etc.)

    3.) "The time for talking is over"
    - Once the situation reaches a point where the actions of the parties involved would not change anything (guns have been drawn, punches have been thrown, etc.), the need for roleplay is over.

    If you have passed "the time for talking" stage and are engaged in a gunfight, but then the parties separate and a fair amount of time has passed (10 or 15 min), the roleplay/gunfight is deemed over. If you happen to encounter that party again, you will need to go through the three stages again.
    Chase, nusser and Hopkins like this.
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